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Jesse LaMarre
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Jesse LaMarre

A Digital Companion for Finding Nearby Bathrooms

Partner(s): Essity Ventures

Context: Hygiene and bladder weakness make up two strategically significant portfolio areas for Essity. Their products in these areas have made a positive impact in the lives of millions of people globally. Essity seeks to further build on those relationships through building meaningful digital products and services. Enter Essity Ventures, the in-house venture building studio of Essity.

Brief: We uncovered a number of unmet needs in these areas and noted that the two user groups have much in common. One of the standout opportunities for us was enabling users to find reliably clean bathrooms when out and about.

At Essity Ventures we worked from a Game Board which determined our strategic focal areas. This project centred around users suffering from incontinence.
I began by carrying out market research and profiling interviews in order to better understand some of the unique needs, motivations, and aspirations of this diverse group. After synthesizing this data into more actionable information I prioritized their needs by comparing simply that need could be addressed and how acute (in other words how severely it is experienced by the individuals). This allowed me to arrive at a group of needs that we could address quickly and that if solved would have a significant impact on well-being.
In order to frame this challenge I developed the following 'How Might We' question to serve as a guide in the development of potential solutions.
To support my design process and prioritize action I used a framework I adapted from the Zendesk (a CRM software) design team as I knew my mandate was to develop a scalable digital-first solution that we could roll-out quickly.
Some of the most important considerations that arose as part of a process of this iterative process and continual user exposure were; that Google Maps appeared to be a favourite solution amongst those interviewed to locate bathrooms already, that seamless access in order to prevent the feeling of shame in asking to use local facilities was imperative, and that many of their preferred interfaces were conversational in nature.
I went through a numer of iterations moving between both lower and higer fidelity prototypes.
The venture design process required a highly adaptable and collaborative approach that involved workshopping with countless internal members of staff as well as external partners.
Ultimately the solution I developed that was favoured amongst our user base was a WhatsApp chat interface that elegantly addressed some key issues; users didn't need to download 'another app', the powerful tools available now via the Whatsapp for Business platform enabled a scaleable off the shelf solution that could be linked to their preferred mapping and navigation platform (Google Maps), a viable business and transaction model was enabled with the payments infrastructure built directly into WhatsApp.

Tools: User Journey Mapping, Quantitative & Qualitative User Research, Financial Prototyping, A/B Testing, Basic & Advanced Digital Prototyping.

Process Highlights: We’ve trialed dozens of digital service delivery vehicles for this new venture and got to experiment with partnerships with a huge variety of stakeholders.

Solution: A conversational chat interface delivered over WhatsApp that guides our users to the nearest bathrooms instantly via their navigation solution, Google Maps.

Result: Implemented as a proof-of-concept in one of the key geographies. The solution elegantly solves access and location without embarrassment or unwanted attention. Favoured amongst test participants and product SLIP is high. Proof-of-concept testing will determine whether solution gets resource investment to refine and grow.

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