Ghost Catch is a prototype for a multiplayer game made for Snap’s Augmented Reality glasses, Spectacles. Made at the 2024 London Spectacles Hackathon, it’s a playful experience designed to get you moving with friends.

The Brief
To build an experience for Spectacles using newly released features—such as Snap’s Sync Framework, which enables multiple people to play together in true AR.


A Team of 3
Meeting for the first time on the day of the hackathon, our team brought together a combined skillset in game design, creative direction, and software development.




Our Approach
The Spectacles afford movement in a space with friends. Our bodies are free to search, run, find, and reach for things. We developed a simple mechanic using Snap’s Connected Spectacles template to explore this.

The Game
Your goal is to catch a cheeky ghost before your opponent spots it. Once the ghost is caught, it respawns in a random location. The player with the most amount of ‘catches’ before the timer ends, wins.
Results
Our team won second place at the Hackathon, in recognition of the project’s game mechanics and polish within the time frame. However, I am personally most proud of getting the Snap Spectacles team to laugh and break a sweat during our first demos.
Project Duration 24 hours
Collaborators Orlando Mathias, Ikram Hakim
When 13th-14th December 2024
Recognition Second Place, $3000 cash prize
Links Watch our demo video here, watch a highlight reel here.